Building Apps for the Universal Windows Platform : Explore Windows 10 Native, IoT, HoloLens, and Xamarin

Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices. Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as Hol...

Full description

Saved in:
Bibliographic Details
Main Author: Chatterjee, Ayan (Author)
Corporate Author: SpringerLink (online služba)  
Format: eBook
Language:English
Published: Berkeley, CA : Apress, 2017
Genre/form:elektronické knihy
ISBN:978-1-4842-2629-2
9781484226285
Online Access:Plný text
Tags: Add Tag
No Tags, Be the first to tag this record!
Cover Image
LEADER 02854nam a22004215i 4500
001 001814925
003 CZ PrSTK
005 20170630122459.0
006 m f d
007 cr nn 008mamaa
008 170630s2017 xxu| s |||| 0|eng|d
020 |a 978-1-4842-2629-2  |9 9781484226292 
024 7 |a 10.1007/978-1-4842-2629-2  |2 doi 
040 |a DE-He213  |b cze  |d ABA013 
072 7 |a 004  |x Počítačová věda. Výpočetní technika. Informační technologie  |2 Konspekt  |9 23 
080 |a 004  |2 MRF 
100 1 |a Chatterjee, Ayan  |4 aut 
245 1 0 |a Building Apps for the Universal Windows Platform :  |b Explore Windows 10 Native, IoT, HoloLens, and Xamarin /  |c by Ayan Chatterjee 
264 1 |a Berkeley, CA :  |b Apress,  |c 2017 
300 |a 1 online zdroj (XV, 270 stran) :  |b 198 ilustrací, 175 barevných ilustrací 
336 |a text  |b txt  |2 rdacontent 
337 |a počítač  |b c  |2 rdamedia 
338 |a online zdroj  |b cr  |2 rdacarrier 
505 0 |a Chapter 1: Introduction to Windows Universal -- Chapter 2: Elementary Concepts -- Chapter 3: Windows 10 Experience -- Chapter 4: Windows with Mouse and Keyboard -- Chapter 5: Windows with Touch -- Chapter 6: Internet of Things (IoT) -- Chapter 7: Wearables -- Chapter 8: Windows 10 for Advanced Users -- Chapter 9: Cross Platform with Xamarin -- Chapter 10: Store Ready -- Chapter 11: Application Analytics 
520 |a Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices. Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps. What You Will Learn: Design and develop apps using Visual Studio and Blend Create Cortana-enabled apps for a hands-free experience Build IoT apps and apps for wearables such as the Microsoft HoloLens Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure 
655 7 |a elektronické knihy  |7 fd186907  |2 czenas 
659 0 |a Computer science 
659 0 |a Computer programming 
659 0 |a Programming languages (Electronic computers) 
659 1 4 |a Computer Science 
659 2 4 |a Microsoft and .NET 
659 2 4 |a Programming Techniques 
659 2 4 |a Programming Languages, Compilers, Interpreters 
710 2 |a SpringerLink (online služba)  |7 ntk2018999494 
776 0 8 |i Tištěné vydání:  |t Building Apps for the Universal Windows Platform : Explore Windows 10 Native, IoT, HoloLens, and Xamarin  |z 9781484226285 
856 4 0 |u https://doi.org/10.1007/978-1-4842-2629-2  |y Plný text 
910 |a ABA013 
950 |a Springer  |b Professional and Applied Computing 2017